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Jak II

.RAM

Revolvermann
boah..........alter, ist das geil :D

neben der fetten grafik, dem coolen charakterdesign, kommt der humor nach wie vor nicht zu kurz. :sabber:
 

Amok4All

Pal Balken
ohne zu bashen wird das spiel (neben J&D1) wohl systemübergreifend grafisch und spielerisch das beste werden/sein.
 

Ede

Seggl
Naja, es gibt ja auch keine wirkliche Konkurrenz-Games auf den anderen Plattformen.


Ein bissel schwieriger sollte es dann aber schon sein.
 

mcpete

Karton Karton
Gefällt mir :) Ich fürchte, dass ich mir in naher Zukunft doch wieder ne PS2 holen werde. Gibt mittlerweile wieder einige Games, die mich sehr stark interessieren.

Ist eigentlich schon bekannt, wie gross der Umfang im Vergleich zu Teil 1 sein wird? Und hoffentlich benutzen die wieder die Synchronsprecher aus Teil 1... ;)
 

Alex

El Toxico
Original geschrieben von mcpete
Ist eigentlich schon bekannt, wie gross der Umfang im Vergleich zu Teil 1 sein wird? Und hoffentlich benutzen die wieder die Synchronsprecher aus Teil 1... ;)
Die Stadt alleine soll schon in etwa so gross sein, wie Jak&Daxter 1. Da fällt mir ein, zu dem Spiel könnten sie jetzt auch mal langsam ein paar Previews von der Messe bringen.
 

Alex

El Toxico
...We had a chance to hear from the Naughty Dog crew and check out an early build of the game that features a darker look, tighter gameplay, and the next generation of Naughty's Dog's impressive graphics engine.

The game's story initially picks up just after the ending of Jak and Daxter, as the pair investigates a strange energy portal that propels them 500 years into the future. Unfortunately, the future isn't the fun place you'd think it would be after the events of the first game. Jak is promptly attacked and captured by a mysterious group that puts him in prison. Daxter, in true form, saves his own furry butt and avoids being caught. The game then jumps ahead two years and follows Jak's Daxter-aided prison break. Apparently it's taken the furry chatterbox that long to get around to springing his friend. During the break, we get a taste of what life in prison, and two years' worth of unpleasant scientific experimentation, has done to young Jak, as he transforms into a Dark Jak, a feral incarnation that feeds on dark eco. Following the prison break, the pair meets an old man and a mysterious young boy, who proceed to fill them in on current events. Apparently, the future--in a rather unsurprising revelation, given Jak's experiences so far--kind of sucks as a whole. The people are ruled by a shadowy figure called Baron Praxis, who was responsible for the experimentation done on Jak during his prison stay, and a mechanical menace called the metal heads looms over everyone. An underground resistance has formed to combat the Baron's rule and figure out a way to keep safe from the metal heads. But, whereas most platform heroes would nobly plan to help out the locals with their various problems, Jak is pretty unfazed and remains focused on two simple goals: revenge on the Baron for the two years of experimentation and imprisonment and a return ticket to his time.

Now, if the game's story sounds like a bit of a departure from the tone of the previous one, it is. Although the game's rating has yet to be finalized, Jak 2's darker tone and more mature approach to storytelling will likely make it the first T-rated release in Naughty Dog's game catalog in quite some time. Jak 2 features a darker tone that is reflected in every aspect of the game. Jak's character model has been redesigned and sports a sleeker look. The various characters you'll encounter in the game, good and bad, feature a mature design that skews older. Along the same lines, the world you'll be exploring will feature a darker tone overall and have a far colder feel to it. While many of the environments in the game will be much colder and more sterile than the ones in the previous game, even the more natural locales will be far less inviting, thanks to a color palette that leans toward a darker look overall.

While Jak 2's darker look is conveyed by the game's more mature designs and darker color scheme, Naughty Dog's impressive graphics engine pumps out a rich visual experience that blows the original Jak and Daxter completely out of the water. Thanks to
a combination of Naughty Dog's own tinkering and some new technology courtesy of its collaboration with Insomniac, Jak 2's graphics look as though they may well set new standards on the PlayStation 2. The characters in the game are incredibly detailed and made up of 10,000-15,000 polygons, and they move much more fluidly than in the original game. The massive environments in the game, which are much larger than those found in the original game, sport a higher level of detail and a host of new special effects, such as lighting and a subtle but impressive technique to simulate eye moisture, to name just a few. Couple all the above with cleverly streamed loading to provide a seamless experience and you have a title that is shaping up to be quite a showcase for the PlayStation 2.

As far as gameplay goes, Jak 2 sticks closely to what worked in the original game and tweaks what didn't. Jak's core move set has come over intact and has been beefed up with the addition of unique weapons and vehicles. Jak 2 will arm you with four guns that you can upgrade over the course of your adventures. You'll also be able to ride a hoverboard that will be integral to some segments in the game and a nice option to use in others. Additionally, you'll be able to make use of local vehicles for transportation if you're in a pinch. Jak's Dark Jak incarnation also adds a new element to the game, thanks to its powerful attacks and invulnerability effect.

In terms of its structure, Jak 2 makes some radical but welcome changes to its predecessor. Essentially, the game will offer a less linear experience overall. Although the game's main narrative will require certain linear elements to tell its story, you'll find those instances limited to key points in the game. The rest of the time, you'll be exploring a number of open-ended options as you make your way through the game. You'll still have a mission-based structure to adhere to, but the amount of collection you'll be doing has been seriously cut back and simplified. Mandatory collection in the game is limited to one item--other items are optional. You'll also find a broader degree of freedom in the game thanks to the number of vehicles and weapons you'll be able to use.

The game's audio is coming together pretty well. Gamers unnerved by Jak's near-homicidal silence in the first game will find him to be one chatty dude in Jak 2. Unfortunately, given his desire for revenge and time spent in prison, he's not exactly a very happy guy. Daxter, on the other hand, is still his chatty self, although thankfully he's far more tolerable in this outing. Thanks to the game's T rating, the furry critter will be spouting some saucy one-liners that would have been impossible to do in an E-rated game. :D

Based on our time with the game, we have to say we're quite impressed by the promising state Jak 2 is in. The game handles great, moves smoothly, and has some pretty polished gameplay. There are a few rough spots, mostly concerning the camera and frame rate, but nothing that can't be fixed in time for the game's anticipated fall release. Look for more on Jak 2 in
the coming weeks.
Sony let us in on a "breakout" session with Jak II and the game's director, Evan Wells, at the company's E3 booth this morning. We learned quite a bit about the upcoming sequel to Jak and Daxter and the somewhat surprising new direction that Naughty Dog is taking with the franchise.

One look at Jak II and you'll notice that the game's tone is much darker than that of the original. Wells said that Naughty Dog wanted to expand the game's audience to include older gamers, and toward that end they've made the look, story, and characters much edgier than what we saw in Jak and Daxter. Jak will start the game having just come out of a two-year imprisonment during which period he was experimented on heavily. He'll have new powers resulting from these experiments--you can transform him into "Dark Jak" during gameplay, which alters his appearance for the ghastlier and makes him much stronger as well.

Every aspect of Jak II has been darkened. For instance, Jak now has access to a variety of firearms in addition to his standard punch and spin moves. This may come as a bit of a surprise to fans of the first game, which was pretty fanciful. Jak also speaks for the first time in this game, and he and Daxter will have a noticeably fouler vocabulary than you might expect. In fact, Wells said the game would most likely receive a T rating, so there will be no reason to try to keep it clean.

The game features a few other new gameplay elements as well. For one, you'll occasionally be joined by an AI ally in some missions that will fight alongside you. For another, you'll have access to a jet board that you can use to zip around and do a lot of Tony Hawk-like moves with. There will be a number of sequences in the game where you can use the jet board to fly through a level quickly, or you can travel on foot and take your time instead. Finally, you'll be operating in a teeming city full of people, and there will be quite a few hover cars moving around the city street. In a nod to Grand Theft Auto, you'll be able to knock people out of their hover cars and take a joyride if you want.

Based on what we played of Jak II, the game seemed to feel extremely similar to the original. The controls will be quite familiar to anyone who played Jak and Daxter--jumping and physical attacks were basically the same as the original. The new gun attacks felt pretty natural too, and a bit of auto-targeting helped out with aiming considerably. Jak II won't have any real collectibles, such as the first game's power cells or precursor orbs, but you'll have to gather ammo for your various guns and dark eco to power up your Dark Jak alter-ego.

When you're down on the city streets, it's hard to get a sense of just how expansive the world of Jak II is, but once you climb atop one of the game's higher buildings, you can look out over the entire city where the game takes place. Just like the first game, the sequel will feature no real load time--the levels will stream from the DVD as you run around. The city in Jak II is roughtly twenty times the size of the village in J
ak and Daxter, and there are more areas outside the city, so explorative gamers should be occupied just running around for quite a while.


From what we've seen, heard, and played, we're very eager for more of Jak II. The game is certainly a dramatic departure from the original, but Naughty Dog should be applauded for trying something new with the platform genre. Story-driven platformers with mature themes aren't exactly common, so the game will at least be unique. But if our experience with the game so far is consistent with the final product, it will be an excellent game as well. Check back soon for more updates on Jak II.
 

Ede

Seggl
Von den Bildern her schonmal nicht schlecht.

Ob es wohl die Referenz Ratchet & Clank toppen kann?

Da ist doch übrigens auch ein Nachfolger angekündigt, oder?
 

Mächtle

Forenuser
Guten Morgen Ede ;) Vom Nachfolger (RaC) gibt es schon seit einem Monat Screens und soweit ich weiß movies zu sehen.Wobei mir Jak 2 besser gefällt!
 
J

Justus Jonas

Guest
Mir gefiel Jak auch besser als R&C. R&C war mir zu viel Action und zu wenig JumpNRun.
 
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