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Sly Cooper 2

Alex

El Toxico
Ausgerechnet auf MTV gibts den ersten Trailer zum 2. Teil der diebischen Geschichte.

Im Gegensatz zur ersten Episode lassen sich in Sly2 wohl 3 Charaktere steuern. Bilder gibts noch keine und weitere Infos sind mir noch nicht bekannt.

Den sehr netten Trailer gibts hier (runterscrollen): http://www.mtv.com/onair/advance_warning/
 

Enrico Pallazzo

Das Herzstück des Forums
Nach den ersten Infos aus der Gamefront:

- Es gibt raffiniertere Fallen, an denen Sly vorbeikommen muss. Die Komplexität sei etwa so wie Prince of Persia.

- Die Gesamtlänge des Spiels soll doppelt so hoch sein wie beim Vorgänger.

- Es gibt keinen sofortigen Bildschirmtod nach einem Treffer mehr, sondern ein Schadenssystem (Energieleiste).

- Sly hat neue Fähigkeiten wie Taschendiebstahl.

- Erstmals gibt es Schlagserien im Kampf (Air Juggles & Finishing Moves).

- Die beiden Freunde Bentley und Murray sind spielbar. Die Schildkröte Bentley benutzt Sprengstoff und Betäubungsgewehr, spielerisch konzentriert man sich auf das Lösen von Puzzles.
Das Nilpferd Murry hebt schwere Objekte auf und wirft sie, greift mit Bauchklatschern an.

- Die Episoden konzentrieren sich auf große Räubereien wie 'Oceans 11' oder 'Italian Job'. Die drei Charaktere müssen dabei zusammenarbeiten.

- Hufeisen- und Flaschensammeln gibt's nicht mehr.

- Die Wachen sind intelligenter und verfolgen einen sofort, wenn man entdeckt wurde.

- Die Levels sind nicht mehr so linear wie bisher, alles ist offener (die Entwickler ließen sich von GTA inspirieren).

- Keine Übersichtskarte: Slys verbesserte Brille zeigt bestimmte Zielgebiete, Objekte und Richtungen.

- Die Geschichte dreht sich um eine Verbrecherbande, die Teile von 'Clockwerk' gestohlen haben und es für ihre Zwecke einsetzen wollen.


und der Tatsache, das Sly 2 nun auch zu einem Action Adventure verkommt, ist es für mich so gut wie uninteressant
 

Steve Austin

Deutscher Fußballmeister
Ich hab noch nicht mal den ersten Teil gezockt, obwohl ich das schon seit längerer Zeit vorhabe. :verl: Den ersten Infos nach wird sich der Nachfolger ja in eine andere Richtung entwickeln.
 

Alex

El Toxico


Sly 2: Band of Thieves is the upcoming sequel to Sly Cooper and the Thievius Raccoonus, the Sucker Punch-developed PlayStation 2 platformer released in 2002. The original game, which was an underrated gem in its time, introduced players to Sly Cooper, a young thief-in-training out to learn his craft, collect a family heirloom, and get some revenge. Now Sucker Punch is crafting an ambitious sequel that offers deeper gameplay, a graphical overhaul, some inventive twists, and a rich new storyline. We had the chance to visit the Seattle-based developer to get the lowdown on the game and play an early work-in-progress version. We're pleased to report that the new game, in development for roughly 18 months now, is shaping up to be an impressive sophomore effort that should surpass its predecessor in just about every way.
We've got the first official trailer for Sly 2. Click the "stream" option for a closer look.

Sly 2's story picks up two years after the last game. For those keeping score at home, Sly defeated the robotic menace Clockwerk and dismantled him at the end of the original game. This heroic act avenged his family and proved Sly to be a capable thief in the process. Sly 2 finds our boy all grown up and doing well as a thief, along with his homies Murray and Bentley. However, Sly's thieving groove is thrown off when he discovers that Clockwerk's parts have been stolen. Realizing that Clockwerk has a thing for killing anyone in his family line, Sly is understandably concerned and sets out (with his posse in tow) to find out who stole the parts and prevent them from reassembling the surly mechanoid. The quest will pit Sly against the Claw gang, a band of criminal folk who have helped themselves to Clockwerk's parts. We got a glimpse of one of the gang's members during the demo who made it pretty clear that the development team's sense of humor is intact. Dimitri is a lounge lizard, literally, who's an art school dropout that's embarked on a life of crime as a forger and counterfeiter to punish those with bad taste. Despite his snobby motivations, the scaly one isn't a very snappy dresser.

As far as the gameplay goes, Sly 2's development has been focused on one key phrase that has served as a mantra of sorts: "Sly and the gang work together to pull off a string of big heists." The unassuming phrase has had some far reaching implications for the gameplay design. At its core, Sly 2 will once again be a third-person action game. However, the game mechanics have been given a fresh and inventive spin thanks to the team's desire to expand on the original game's mechanics. Sly 2 will be broken up into episodes that will feature assorted objectives. The game will be much less linear than its predecessor and will actually let you control Sly, Bentley, and Murray. Each character will have his own unique handling and abilities, which will come into play during each episode.

The main objective in each episode will be to pull off a heist of some kind, and you'll be able to pull that heist any way you like. The episodes will have an open-ended structure that will let you play with each character in whatever way you prefer. The level we played started the gang out at a safe house and initially let you play as Sly. Once you complete Sly's objectives, you can check to see if there are any others available. These are shown as spotlights in the city when looking through your binoculars, and you'll trigger them by traveling to them, or you can return to the safe house and play as Bentley or Murray.

When selecting the other two characters, you'll run through a brief tutorial that'll walk you through their unique abilities. Bentley is a reluctant demolitions expert who isn't thrilled about field work but is managing to cope pretty well. He'll be able to use bombs to blow things up, and he has a sleep dart gun that he can use to incapacitate foes. Murray, on the other hand, has grown nicely into his role as muscleman and getaway driver for the group. Outfitted in a smartly designed Mexican wrestler inspired outfit complete with fringed gloves, Murray is perfectly suited for combat since he commands an array of powerful punches and belly flops, and he also hasthe ability to lift inanimate objects or foes and throw them. In some cases, Murray's throwing ability will come into play for puzzles, such as extinguishing a fire with blocks of ice so he can access a new area.

As for Sly, the devilish raccoon sports a broad move list that incorporates his abilities from the original game and features some new additions as well. Sly will now be able to pick enemies' pockets, crawl through air vents, and use gadgets such as parachutes, ice axes, and spy cams. Sly also commands an improved set of attacks designed to take on enemies via the newly implemented combat system. Each character will have unique attacks that reflect their personality types. Murray is the aggressive brawler of the trio, Bentley is all about ranged attacks, and Sly will feature fast stick-and-move attacks, in keeping with his character. This new system also gives the trio health bars, which does away with the one-hit deaths from the original game.

One of the most unique elements of the three-character system is the way in which the game mixes and matches how you'll use Sly and his friends. For example, the demo showed us a level that put you in control of all three characters at different points. The level required you to guide Murray and Bentley to a control tower--you played as Bentley while an AI-controlled Murray followed. Upon reaching the tower, the control shifted to Murray, who picked up Bentley and threw him through an open window in the tower. Once Bentley landed, you took control of him again and solved a puzzle that challenged you to direct the flow of water through a series of pipes. Once that was sorted out, a cinema showed a fountain in a plaza area losing water pressure, which caused some repairmen to be dispatched.

As the repairmen entered the area, you took control of Sly in order to get a key off of them. Once Sly snagged the key, it was passed off to Murray and Bentley. Control then shifted to the duo, with Murray again being AI-controlled, as they made their way to the repair truck operated by the key. Once they reached the truck, control then shifted back to Sly, right after he handed the key off to Murray and Bentley. Your goal then was to simply position yourself at a set point and wait for the pair to bring the truck into the plaza. Once you were in place, the truck arrived and threw a rope up to Sly, whose main goal at this point was to bring down a statue. Once you caught the rope and secured it, you were then forced to defend the truck from enemies intent on stopping the pair from completing their task. This tightly-paced sequence showed off the influences of such films as The Italian Job and Boomtown.

Now, while it may seem as though the action will be smooth sailing, it won't be that easy. Sly, Murray, and Bentley will face formidable odds as they attempt to pull off their assorted capers. The guards in the game (surly rats in the level we saw) are aggressive and smart, at least to varying degrees. Your foes will be able to use the environment much like you can and will actively chase you down once they see you. They'll even throw rocks and explosives to try and take you down. The lower level grunts are manageable hazards, although they're tough in packs, but the larger guards are really dangerous.

One of the key gameplay elements tied to your playable character and the guards is sound. A new audio component has been folded into the action in Sly 2 which will force you to tread lightly as you go about your business. Basically, the guards will react to the sounds you make in the game, so if you're too loud as you slink around, the guards will investigate. You can also use this to your advantage, however, by tossing items to distract them as they make their rounds.

The graphics in Sly 2 have been beefed up over the original game thanks to what amounts to a total overhaul. The game uses an all-new graphics engine that ably cranks out the large and functional multilevel environments that act as large jungle gyms for you to guide the characters through. The large levels offer a variety of options as you try to complete your objectives. You'll be able to run on the ground to reach your target, or you can stick to the rooftops or slink through air vents or tunnels. Sly 2 still maintains the cel-shaded look used in the original game, but the art style has been tweaked to offer a greater variety to the visuals.

The game will offer up colorful interpretations of Paris, Prague, Canada, and a mountainous area to keep the visuals engaging. As for the characters, Sly has undergone a makeover of sorts. The bright-eyed, bushy-tailed raccoon of yore has been replaced with a more adult-looking player who doesn't use a backpack. Bentley is still a bit of a nerd, but he now sports a safari hat, which we imagine passes for cool in his world. As we mentioned, Murray sports a wrestling costume and goggles which help him cultivate a superhero mystique that likely appeals to him. The enemies we saw were suitably menacing and a little goofy, which fits the game's tone nicely. One of the key touches to the new game is the animation, which has been fleshed out to offer an even smoother look that's heavy on the charm. You'll find slickly animated cinemas on display that are much like the ones used to move the narrative along in the original game. In addition, you'll find some slick tongue-in-cheek touches to add to the game's light tone.
The audio in the game, while still coming together, will feature some notable improvements over the original game. The cast of characters will all be voiced as before, but the game's soundtrack will now feature orchestration and will stream off the disc. In a bit of coding fun, the tunes will change dynamically based on the action, such as when you engage in combat.

From what we've seen so far, Sly 2: Band of Thieves is shaping up to be an impressive sequel. Our demo and hands-on time showed us a number of the improvements made to the game, and in talking with the Sucker Punch crew it sounds like we've only seen the tip of the iceberg. The game will include minigames, side quests, branching gameplay that will change your path through the game based on your decisions, and a longer overall quest that should have greater depth than the original game. Sly 2: Band of Thieves is currently slated to ship this fall for the PlayStation 2. Look for more on this promising title in the coming months.











:)
 

Steve Austin

Deutscher Fußballmeister
Sly 2: Band of Thieves is the upcoming sophomore entry in SCEA and Seattle-based developer Sucker Punch's fledgling Sly Cooper franchise that began in 2002 on the PlayStation 2. We've had a chance to see the promising sequel on and off since its official unveiling in March of this year. The game aims to offer refined gameplay, improved visuals, and a better overall experience than its solid, but not quite perfect, predecessor. We recently had the chance to take an exclusive look at a work-in-progress version of the game, which let us take a proper run-through of Sucker Punch's ambitious sequel.

Sly returns to sneak around and kick butt.
The story picks up two years after the last game. Following Sly's triumph over the robotic menace of the evil Clockwerk, the young raccoon's gang has been doing pretty well for itself. Together with childhood friends Murray and Bentley, Sly's Cooper Gang has been both making a name for itself and making waves with Inspector Carmelita Fox. In Sly 2, the trio sets out to prevent the return of Clockwerk, whose once-scattered parts are being collected by the evil Claw gang. The adventure will start out simply enough in Sly's hood of Paris but will eventually send him and the gang across the globe to exotic--and not so exotic--locales that offer new adventures to experience.

The game follows roughly the same mission-based structure as its predecessor, but the system has seen some significant tweaks to accommodate a richer gameplay style. We've gone over the heist system mechanic before, wherein you'll alternate between controlling Sly, Bentley, and Murray over the course of a mission. In our previous looks at the game, the mechanic has seemed fairly straightforward, but our latest look at Sly 2 has shown a decidedly more dynamic element to the new gameplay addition. The three-character mechanic and the time shifts that occasionally put you in control of multiple gang members before or during a mission are pretty dynamic. You'll do everything from controlling the gang as it deals with hordes of enemies to controlling the gang via shooting segments in vehicles, to name just a couple of examples. The heists will also become increasingly bigger and more complex in their executions. We haven't seen any heists that are simply overwhelming or anything along these lines, but we have seen some good challenges that are fun. Another new aspect of the game that's come to our attention is the ability to upgrade some of the gang member's moves to increase individual effectiveness. Bentley, for example, can eventually beef up his arsenal of moves with stronger variations on his base set, which helps in later missions.

The heist system in Sly 2 offers dynamic segments that can be completed when you switch between all of the game's characters.
The graphics look as sharp as ever. While there hasn't been a dramatic upgrade in the game's visuals, Sucker Punch has gone ahead and done work on the original game's engine to coax more performance from it. The inventive and varied locales, and the enemies contained in them, are nicely done and sport distinct personalities. Besides the obvious assortment of unique enemies, each of the locales will have subtle touches, such as weather and lighting, to help create specific moods. You can also expect to see more than a little whimsy tossed in to lighten the overall mood. Animation in the game is slickly handled and gives Sly 2 quite a bit of character. You'll also want to keep an eye on the detail in the backgrounds to catch some amusing little touches in the scenery or to catch non-player characters hanging around, which helps bring the nicely designed cartoon world to life. From a technical standpoint, all of the above manages to boost the visuals over the original game while maintaining a solid frame rate.

The audio has been shaped into a funky mix that complements the game's action and characters very nicely. The main tracks for the different levels are good and match the game's eccentric locales well. If you listen closely, you'll even hear each character's theme in many places. The tunes have a classic feel to them and almost recall the slinky tracks heard in heist flicks from the 1960s. The sound effects are solid and make use of many of the effects heard in the original game. As far as the voice acting goes, Sly 2 appears to be doing a good job of capturing the new, experienced Cooper Gang, as well as the bevy of friends and enemies it encounters on its adventures.

Sly's new adventures take him across the globe.
The original Sly Cooper introduced us to a rich world and a colorful cast of characters that all held a great deal of promise. Sly 2: Band of Thieves appears to be building and adding to that stable foundation with a solid game that aims to address the weaknesses of its predecessor. While we'll reserve our final judgment of the game until after it ships this fall, so far we're pleased by the work Sucker Punch is doing. The expanded gameplay and smart story are all looking good. While the fine art of crafting a sequel is almost always a dicey prospect, at best, Sucker Punch seems to be managing to make the most of it. Sly 2: Band of Thieves is currently slated to ship this fall for the PlayStation 2. For an exclusive interview with the individual developers of the game, be sure to check out our media page.


 

Steve Austin

Deutscher Fußballmeister
IGN - Review

10.0 Presentation
The slideshow presentations that Bentley uses to explain the heists pretty much say it all. The binoc-u-com is easy to use as well.

9.5 Graphics
Character animations that are pitch-perfect and an overall style that lives and breathes stylish cool.

10.0 Sound
Voice acting so good you begin to truly care about the characters personally. Slick background music as well.

9.0 Gameplay
A huge variety of gameplay packed into one game that provides several things for everyone. Only the lack of extra goals is disappointing.

9.0 Lasting Appeal
The eight different missions are all compelling arguments for playing more, but there's little reason to go back and keep exploring.

9.2 OVERALL
 

mcpete

Karton Karton
Wann soll's denn kommen? Bis dahin muss ich nämlich mit Teil 1 durch sein :D Hoffe, dass Teil 2 doch nicht zu unlinear geworden ist, denn gerade das mag ich an Sly. Richtig lineare Jump & Runs gibts ja kaum noch :(
 

Steve Austin

Deutscher Fußballmeister
Soll am 27.Oktober kommen. Ich muss mir den ersten Teil auch endlich mal besorgen. Aber immer kommt was anderes dazwischen. :(
 

Enrico Pallazzo

Das Herzstück des Forums
Gamespot:

http://www.gamespot.com/ps2/action/sly2bandofthieves/review.html?q=1&tag=gs_ps2_flashtop_bg

8,4 von 10

Overall, Sly 2: Band of Theives is a great game that will certainly please fans of the original, as well as fans of 3D platform games in general. It's also an excellent game for younger players. The varied gameplay, well-constructed story, and excellent graphics, sound, and music all come together to form an experience that most anybody would enjoy.
 
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